![]() Throws out restrictions on research in campaigns, and raises the limit to 500 units. "Doubles the size, recovery time and explosion damage of mass converters, quadruples their cost and assembly time, increases the explosion radius by 50% and reduces their output to 50 mass per 1000 energy." Massive Conversion v4: Automatic Mass Conversion.Now turrets and other pranks for Aeon shoot further Illuminate Very long range point defense.Have passed the campaign, but do you want to entertain yourself with something else? Here's the mod, download and have fun. The author of the mod considered that the units for Aeon have "stupid" names, so he decided to rewrite them. Although Scale Mod + FA Economy or revamp has it all for a long timeĪdds cooler explosions when destroying a unit Doesn't work because for older versions of the game. Mode adding Debug along with the console. Remakes AI in campaigns, but I still didn't understand what the joke was. Here will be a list of mods, addons that I have to scrap to test, or they remained in the relic of the past section. Filenames: SC2_MP_SD.scd and SC2_DP.scd or DeathMatch maps.sc2.Option Clark Training Base, but for 4 players. Option Seraphim VII Site 3.11A, but for 4 players. Option Coalition Shipyard (1 on 1), but for 6 players. Hidden in the list Coalition Shipyard, the first in the list. The mappak is quite long, so enjoy.Ī variant of Desolatia, but for 4 players. "Microsoft PowerPoint" Is a average player, probably a little bittle better (have him added since ages, but barely 1v1ed him).What I liked about this mappack is that there is a normal location of the starts, and not look at the picture where you will be. I am more the theoretical guy, my micro sucks, but in case you want to know the life-regen of a Intelitron, i'm your man (and ofc you can add me) "This is Halloween" is a quite good player, not a pro, but close. That's what makes this game so great: It's easy to learn, but very hard to master. "Energy is given by PGens, Mass by Mexes, but those can only be build on the green-blinking fields. Also, it does reach teh strategic depth of a SupCom-game, but is quite harder to learn, whilst even a Star Craft fan could play this game after a short briefing: SupCom2 isn't hated by FA-fanboys cause it is a bad RTS, but because it failed to be a prequel of SupCom: The Economics were changed, the Tech-System, the game becamed more epic but also more colourfull.Īshes of Singularity does many things right, but failed at certain other things (i just want to quote here the "inteligent Unit AI which chooses intelligent targets"). Originally posted by Zesc7:Erm, how shall i say yes without insulting you? I almost bought Ashes today but screw thatI. I would love to play some multiplayer in this game. ![]() Maybe it's because I have just under 10 hours of SupCom FA.Īnyway thanks for the replies guys. I honestly thought my eco was draining slowly especially when you produce too much and everything pops up way slower than usual. Lol I know I'm a noob!! I actually have about 20 hours in Supcom 2 and I honestly don't get why people hate it. ![]() I would highly suggest tryieng first normal SupCom2, you may want to read some of my guides, and than think once again about Revamp. Pop cap isn't really increased in Revamp. well some are pretty cool, but 90% of them are simply replaceable with each other. In FA, your resources are slowly drained from your storage whilst building a unit, whilst in SupCom2 they are taken away instantly. Erm, how shall i say yes without insulting you?Īnother thing on my "things to do once you're immortal and bored"-list. It's weird cause it seemed to me that eco is now the same in FA and Supcom 2. I enjoy the game like that but what grabbed me about the Revamp was extra units, increased pop cap. Originally posted by Indy11:Thanks for the reply.
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